Trisection normal form
v103_trisection_normal_form.py · registry
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Trisection normal form (the canonical coordinate exists): the SdS horizon cubic is uniformized by ANGLE TRISECTION — r = 2cos θ gives r³−3r = 2cos 3θ exactly, so cubic ⇔ cos 3θ = −3m (ℤ₃ trisection deck = the triality of coker Q = ℤ/N_fam); centered angle ψ: m = cos(ψ)/N_fam and S_tot/S_dS = 4/3 − (2/3)cos(2ψ/3) — ONE cosine whose mean (|μ₄|/N_fam), amplitude and frequency (|ℤ₂|/N_fam) are glue atoms; canonical curvature at the anchor = (2/3)³ = (|ℤ₂|/N_fam)^N_fam — the Koide constant to the family power; invariant base slope dσ/dm = −8/9 = −rank E₈/N_fam² (cross-checked in both coordinates); dimensionful dS/dM = −r_N/(N_fam·c₃); bridge: flavor rate (2/3)^{2N_fam} vs gravity curvature (2/3)^{N_fam} — same base, exponent ratio |ℤ₂|; the missing piece is ONE clock (near-Nariai evaporation generator) [I] + [P]
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